Welcome to the Wonderland Engine Community
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1
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537
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February 7, 2022
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Is it possible to wasd-controls move attached to the floor?
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1
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98
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August 1, 2023
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Viewing with Quest?
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1
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79
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May 31, 2023
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Clarification around WL.scene.reserveObjects() behaviour
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1
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220
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September 12, 2022
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Second set of UVs (WLE 0.9.x)
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1
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238
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September 3, 2022
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Problems selecting items in the editor
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2
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283
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July 23, 2022
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Problems importing the scene.bin files into the scene
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2
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326
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July 23, 2022
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How to Access the Project on Android Chrome for Cardboard
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6
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841
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July 22, 2022
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Resource recovery/reclamation of runtime added assets
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1
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830
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July 13, 2022
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Connections to external databases
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1
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280
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June 25, 2022
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Does Wonderland engine support Voice chat features?
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2
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342
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June 17, 2022
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Frame drops during .append
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3
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285
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June 15, 2022
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Can the system-wide gravity setting be changed at runtime?
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1
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289
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June 11, 2022
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Camera near/far distances
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5
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326
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May 21, 2022
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Audio on video-texture component
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4
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314
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May 21, 2022
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Using pool of addObjects with scene.append
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1
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292
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May 16, 2022
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Out-of-focus or lower resolution in VR views
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2
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279
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May 3, 2022
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Reading analog values of Quest 2 controller trigger and grip buttons
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1
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323
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April 24, 2022
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Animating sprites
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3
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296
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April 19, 2022
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Avatar Mesh Performance: Static limbs vs Skinning
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1
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259
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March 31, 2022
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Cost of shaders
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1
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322
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March 27, 2022
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Global ambient light
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3
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294
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March 5, 2022
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Changing index.html
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1
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363
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March 3, 2022
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Material.clone behaviour
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4
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328
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February 20, 2022
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Persistent material identifier for imported models
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4
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272
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February 17, 2022
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Changing shader for runtime loaded model
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0
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261
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February 17, 2022
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How do I use Normal Maps?
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2
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356
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February 16, 2022
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Multiple Animations on Rigged Character
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1
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292
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February 14, 2022
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How to set Name of a Mesh in Blender for Wonderland Engine?
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3
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291
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February 14, 2022
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License of Controller Models from the Quick Start Guide
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1
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283
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March 2, 2021
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