About the Q&A Category
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1
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30
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February 7, 2022
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Does Wonderland engine support Voice chat features?
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2
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28
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June 17, 2022
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Frame drops during .append
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3
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26
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June 15, 2022
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Can the system-wide gravity setting be changed at runtime?
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1
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25
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June 11, 2022
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Using pool of addObjects with scene.append
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1
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35
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May 16, 2022
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Out-of-focus or lower resolution in VR views
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2
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41
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May 3, 2022
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Reading analog values of Quest 2 controller trigger and grip buttons
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1
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36
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April 24, 2022
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Animating sprites
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3
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34
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April 19, 2022
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Avatar Mesh Performance: Static limbs vs Skinning
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1
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43
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March 31, 2022
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Cost of shaders
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1
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47
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March 27, 2022
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Global ambient light
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3
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52
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March 5, 2022
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Changing index.html
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1
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67
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March 3, 2022
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Camera near/far distances
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5
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80
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May 21, 2022
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Material.clone behaviour
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4
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74
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February 20, 2022
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Changing shader for runtime loaded model
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0
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44
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February 17, 2022
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Persistent material identifier for imported models
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4
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54
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February 17, 2022
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How do I use Normal Maps?
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2
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84
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February 16, 2022
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How to use xrSupportCallback()?
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1
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44
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January 31, 2022
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Are all init() called before start()?
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3
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49
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January 31, 2022
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Behavior of init() in multi-scene Projects
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1
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45
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January 26, 2022
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How to add lights at runtime?
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1
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50
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January 20, 2022
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Change the Pipeline of a Material at Runtime
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1
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39
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January 13, 2022
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How to determine the type of a component?
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1
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49
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January 6, 2022
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How to customize the font for 'text' components?
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2
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56
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December 22, 2021
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How does Wonderland Engine pass Shaders to the GPU?
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1
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46
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December 9, 2021
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Is there a way to specify a different build script on CI?
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2
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48
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December 5, 2021
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Behavior of Runtime loaded Textures
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5
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40
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November 24, 2021
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How to get guardian area?
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1
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37
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November 23, 2021
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Is there 'global' Fog?
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1
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46
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November 19, 2021
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How to reload current Scene?
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1
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80
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November 7, 2021
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