Welcome to the Wonderland Engine Community
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1
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174
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February 7, 2022
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Problems selecting items in the editor
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2
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31
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July 23, 2022
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Problems importing the scene.bin files into the scene
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2
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31
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July 23, 2022
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How to Access the Project on Android Chrome for Cardboard
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6
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165
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July 22, 2022
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Resource recovery/reclamation of runtime added assets
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1
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33
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July 13, 2022
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Connections to external databases
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1
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41
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June 25, 2022
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Does Wonderland engine support Voice chat features?
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2
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63
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June 17, 2022
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Frame drops during .append
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3
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54
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June 15, 2022
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Can the system-wide gravity setting be changed at runtime?
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1
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63
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June 11, 2022
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Camera near/far distances
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5
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124
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May 21, 2022
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Audio on video-texture component
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4
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94
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May 21, 2022
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Using pool of addObjects with scene.append
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1
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64
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May 16, 2022
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Out-of-focus or lower resolution in VR views
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2
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73
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May 3, 2022
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Reading analog values of Quest 2 controller trigger and grip buttons
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1
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60
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April 24, 2022
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Animating sprites
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3
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67
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April 19, 2022
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Avatar Mesh Performance: Static limbs vs Skinning
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1
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71
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March 31, 2022
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Cost of shaders
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1
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80
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March 27, 2022
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Global ambient light
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3
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81
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March 5, 2022
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Changing index.html
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1
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97
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March 3, 2022
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Material.clone behaviour
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4
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104
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February 20, 2022
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Persistent material identifier for imported models
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4
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78
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February 17, 2022
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Changing shader for runtime loaded model
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0
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68
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February 17, 2022
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How do I use Normal Maps?
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2
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124
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February 16, 2022
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Multiple Animations on Rigged Character
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1
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81
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February 14, 2022
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How to set Name of a Mesh in Blender for Wonderland Engine?
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3
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68
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February 14, 2022
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License of Controller Models from the Quick Start Guide
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1
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87
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March 2, 2021
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How to use xrSupportCallback()?
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1
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76
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January 31, 2022
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Are all init() called before start()?
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3
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77
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January 31, 2022
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Behavior of init() in multi-scene Projects
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1
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69
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January 26, 2022
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How to add lights at runtime?
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1
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78
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January 20, 2022
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