Can the system-wide gravity setting be changed at runtime?

To prevent startup long-frametime timing glitches, I have set the physics gravity to 0,0,0 in the Editor project settings.
Can I change the value of gravity at runtime?

Unfotunately in 0.8.10 the only way is to go through all objects and physx components and set their gravity.
We’ll eventually add WL.physics.gravity probably.