How to clone Objects at Runtime?

I don’t suppose there is a JS equivalent to the Editor “Duplicate” is there?

Not yet, only for materials there’s .clone()
Has been requested often, though, and will be implemented eventually… you can probably mostly implement it yourself by going through all children and components of an object, but you’d probably hit a wall every now and then :thinking:

I was mainly trying to lift the component data - not immediately concerned about the children objects
(you can see me blatantly trying to gain control of the physx settings for the spawner)