Hi,
If an assets (gltf/glb or maybe bin) is loaded at runtime (using scene.append), can the memory/resources used by it be reclaimed/recovered when that asset is removed?
Specially for a skinned mesh.
I know that gameObject recovery is very effective now, but what about an appended avatar’s mesh, skin, animations, materials and textures? Can the resources (memory / ids) be returned to the “free/available” pool for subsequent other assets to use?